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Fixed a bug where the first military levy that expired would return all levied units (including those levied from other city-states) to that city-state.Fixed a unit cycling error with formations.
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Fixed some issues with how the Great Wall was built by players and AI, including proper connection to mountains and removing other players’ Great Walls as potential connection points.Fixed Royal Navy Dockyard not getting the right adjacency bonuses.Fixed some production Social Policies, Great People, and Pantheon bonuses that were not applying correctly.Improved the ability of city-states to maintain a strong military.Tuned AI usage of units that cannot move and shoot, like Catapults.Increased AI competitiveness in building a more advanced military.Adjusted the AI approach to beginning and ending a war based on potential gain and loss.
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Adjusted AI understanding of declared friendship.Adjusted AI victory condition focus to increase their competitiveness in Science and Tourism.Barbarian camps must spawn further away from low-difficulty players’ cities.Fallout now prevents resource harvesting.Units may no longer remove features from tiles that are not owned by that player.Updated Island Plates map to have more hills and mountains.Deleting a unit no longer provides gold.Units may no longer be deleted when they are damaged.Increased the cost of Religious units and applied additional charges.Increased the number of Great Works of Writing slots in the Amphitheater to 2.Reduced border incursion warnings if the troops are within their own borders.The last city conquered from a player now provides a heavy warmonger penalty, even if you have a Casus Belli against this player, because you are wiping out a civilization. Reduced Warmonger penalties in most instances, and adjusted how this reacts to returning versus keeping a city.Reduced the effectiveness of cavalry production policies.Adjusted religious pressure when a religion is first founded to give them more resilience and convert the city.Added Metal Casting as a prerequisite for Economics tech.Added prerequisite project (Manhattan Project) for Operation Ivy.Added a visual cue for Barbarian Scouts that are alerted to your city.Added UI to show the next tile a city will grow to.Added additional Hotkey support (next unit, next city).This is always disabled if a Score Victory is available. Added a "time defeat" for running out of time.Larger starting army and additional starting techs.Combat scenario with reduced unit maintenance costs and no strategic resource requirement for units.‘Cavalry and Cannonades’ Scenario Added.You can see the complete Civilization VI patch notes below. It also fixes an issue where some wonders were sending too many notifications.
CIV 6 PATCH RELEASE NOTES UPDATE
In terms of bug fixes, the update ends a problem where the "For Queen and Country" achievement was unlocking too frequently. Additionally, proving that patch notes are the best, the update "change Dan Quayle rankings." The goal is to posses the most amount of territory, while the game is limited to 50 turns.Īs for the other changes in Civilization VI's fall update, it also adds the ability to rename cities, while the UI has been updated with a visual cue for barbarian scouts that are alerted to your city. The Cavalry and Cannonades scenario sees reduced unit maintenance costs, as well as no strategic resource requirements for units. Additionally, the developer says they were "designed to encourage more conflict by forcing players to move toward the center." The new maps are playable online and offline, 2K said in a blog post. note: I call dibs on the latter for a band name). The new multiplayer scenario is called "Cavalry and Cannonades," while the fresh maps are titled "Four-Leaf Clover" and "Six-Armed Snowflake" ( Ed. If that doesn't happen, 2K recommends that you restart Steam.
CIV 6 PATCH RELEASE NOTES INSTALL
The Fall 2016 Update should install automatically the next time you boot up Steam. A major new patch for Civilization VI is out now, adding DirectX 12 support, a new multiplayer scenario, two new maps, and a lot of bug fixes.